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PsinaDev/README.md

Kim

I make Unreal Engine do things it didn't want to.

C++ / Unreal Engine programmer and game composer.I work across the whole UE5 stack: gameplay systems and replication, Blueprint internals and reflection, rendering and HLSL, editor tooling, and CI/CD for Unreal builds.

Writing

A three-part series on how Blueprint works under the hood, from nodes down to pointer arithmetic:

English Русский
K2Node: what really hides behind Blueprint nodes Epic Dev Community Хабр
Blueprint VM: bytecode and the dispatch loop Epic Dev Community Хабр
Reflection: how the engine knows everything about your code Epic Dev Community Хабр

Music

Soundtrack and sound design for Joyville and Joyville 2 (KudPlayGames). Synthwave, darksynth, orchestral. YouTube · Patreon

Contact

Telegram · Email · LinkedIn · Habr

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