I make Unreal Engine do things it didn't want to.
C++ / Unreal Engine programmer and game composer.I work across the whole UE5 stack: gameplay systems and replication, Blueprint internals and reflection, rendering and HLSL, editor tooling, and CI/CD for Unreal builds.
A three-part series on how Blueprint works under the hood, from nodes down to pointer arithmetic:
| English | Русский | |
|---|---|---|
| K2Node: what really hides behind Blueprint nodes | Epic Dev Community | Хабр |
| Blueprint VM: bytecode and the dispatch loop | Epic Dev Community | Хабр |
| Reflection: how the engine knows everything about your code | Epic Dev Community | Хабр |
Soundtrack and sound design for Joyville and Joyville 2 (KudPlayGames). Synthwave, darksynth, orchestral. YouTube · Patreon
