Implementation of DiffDock: Diffusion Steps, Twists, and Turns for Molecular Docking
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Updated
May 2, 2025 - Python
Implementation of DiffDock: Diffusion Steps, Twists, and Turns for Molecular Docking
A library for optimization on Riemannian manifolds
A Python Library for Learning Non-Euclidean Representations
Mixed-curvature Variational Autoencoders (ICLR 2020)
The Poincaré disk model of the hyperbolic plane on the HTML canvas 💫
EscherSketch: an experiment in creating tilings of the hyperbolic plane from Euclidean triangles, similar to Escher's Circle Limit series.
Code for CVPR-W 2020 paper "Hierarchical Image Classification using Entailment Cone Embeddings" https://arxiv.org/abs/2004.03459
A a non-Euclidean Asteroid-like game written in a fragment shader(shadertoy)
Variational Autoencoder with non-euclidean (hyperbolic) latent space
TensorField topology of FrameBundle ∇ using Grassmann.jl elements
Change Detection in Graph Streams by Learning Graph Embeddings on Constant-Curvature Manifolds (2018, https://arxiv.org/abs/1805.06299)
A non-euclidean capable game engine 🎮
Comprehensive reverse engineering & mathematical deconstruction of lusion.co: Custom GLSL Liquid Glass, GPGPU Particles, V8 Zero-GC Engine, and 120 FPS Architecture. Authored by DDW-X.
Adversarial Autoencoders with Constant-Curvature Latent Manifolds (2018, https://arxiv.org/abs/1812.04314)
A Java/lwjgl3 3D Engine
A barebones 3D engine for working with non-Euclidean geometries.
VR game based around optical illusions and non-euclidean geometry. (WIP)
A research-oriented project focusing on the practical application of the I-JEPA for instance level classification on multi-class images.
Очередная история о драконе, которому надоели рыцари и о рыцаре, которому надоели драконы
Unity 3D Exploration of non-Euclidean geometry through the implementation of non-Euclidean impossible portals and infinite stairs. Includes an immersive experience where users can traverse through portals that defy our traditional understanding of space and perspective.
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