Skip to content
#

rays

Here are 26 public repositories matching this topic...

DDGI Minecraft is based on the 2019 SIGGRAPH paper, Dynamic Diffuse Global Illumination with Ray-Traced Irradiance Fields (2019), where we aimed to approximate indirect lighting and global illumination in Minecraft-inspired scenes using Vulkan to test the algorithm's efficacy in real-time.

  • Updated Mar 15, 2021
  • C++

PHYSICS, BUT MAKE IT INTERACTIVE! I built 2 COOL Python projects using Tkinter: a mirror simulator for exploring light reflection and image formation, and a vector grapher that calculates resultant forces and directions. Play around with the values, SEE THE PHYSICS IN ACTION, and explore it all OFFLINE!

  • Updated Oct 29, 2026
  • Python

Add this topic to your repo

To associate your repository with the rays topic, visit your repo's landing page and select "manage topics."

Learn more