Implementations of programming design patterns in Unity with examples in C# when to use them.
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Updated
Apr 28, 2026 - C#
Implementations of programming design patterns in Unity with examples in C# when to use them.
Implementations in Unity of the Ten Minute Physics YouTube channel. Instead of using Unity's built-in physics engine, you will learn how to make your own XPBD based physics engine. This is useful if you want to simulate ropes, cloth, tires, etc. You will also learn how to make fluid simulations and soft body physics.
Dynamic AABB trees in C++ with support for periodic systems.
[SIGKDD'2025] Efficient Large-Scale Traffic Forecasting with Transformers: A Spatial Data Management Perspective
Implementing Different Methods of Circle to Circle Collision Detection using variety of new Technologies: Vulkan Graphics/Compute API, AVX2/AVX-512
This is a Boids Simulation, written in Python with Pygame.
Implementation of generic spatial partitioning algorithm (Quadtree) for Unity.
A high-performance interactive simulation visualizing the efficiency of the QuadTree data structure in spatial partitioning and collision detection, built with Next.js and HTML5 Canvas.
Infinite explorable underwater world created using Rust and WGPU using marching cubes and 3D perlin noise populated with 3D boids.
Коллекция известных структур данных пространственного разбиения в управляемой и нативной формах.
Production-grade genpark-geohash-spatial-quadtree-encoder-skill skill for AI agents
Recursive 2D Quadtree spatial decomposition partitioning points into quadrants with range queries
Recursive 2D Quadtree spatial decomposition partitioning points into quadrants with range queries
Production-grade genpark-geohash-spatial-quadtree-encoder-skill skill for AI agents
Voronoi diagram generator via dual graph extraction of Delaunay triangulation with circumcenter vertices
Voronoi diagram generator via dual graph extraction of Delaunay triangulation with circumcenter vertices
A lightweight TypeScript quadtree for spatial indexing.
Swift implementation of a quadtree. A drop-in replacement for GameplayKit's GKQuadtree for it is not working properly.
A zero-dependency, high-performance Minesweeper engine implementing recursive QuadTree spatial partitioning and bit-packed state management for deterministic 1,000,000+ (One Million+) node grid simulation.
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